A123 Shackled City (Gaeris)

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Tomb Guardian

Medium Construct

Hit Dice: 2d10+20 (31 hp)
Initiative: +1
Speed: 30ft.
AC: 15, touch 11, flat-footed 14 (+1 Dex, +4 Natural)
Base Attack/Grapple: +1/+3
Attack: +4 melee (1d6+2/18-20 plus 1 Constitution masterwork scimitar)
Full Attack: +4 melee (1d6+2/18-20 plus 1 Constitution masterwork scimitar)
Space/Reach: 5ft/5ft
Special Attacks: Ability Damage
Special Qualities: Construct Traits
Saves: Fort +0, Ref +1, Will +0
Abilities: Str 14, Dex 13, Con -, Int -, Wis 11, Cha 1
Skills: None
Feats: None

Environment: Any Underground
Organization: Solitary or Pair
Challenge Rating: 2
Treasure: None
Alignment: Always Nuetral
Advancement: None
Level Adjustment: None

Read Aloud
Before you stands a statue carved of stone that resembles a skeletal warrior. Just being near it causes a chill through your bones.

Description
These are generally created for morbid individuals who want a little extra protection for their bodies in the afterlife. They are seldom produced anymore though. They are carved from granite and animated through necromatic powers. They are fierce guardians and are generally well worth the money.

Combat
Tomb Guardians are blunt melee fighters, slashing wildly with their scimitars. They do not work together at all but fight hard no matter the situation.
Ability Damage (Su): A hit from the scimitar of a Tomb Guardian deals 1 Constitution damage. A DC 15 Fortitude Save negates this effect.

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