Medium humanoid
Hit Dice: 1d8+1 (5 hp)
Initiative: +0
Speed: 30 ft.
AC: 14 (+3 studded leather, +1 small shield)
Base Attack/Grapple: +1/+1
Attack: Longsword +2 melee (1d8/19-20) or shortbow +1 ranged (1d6/x3)
Full Attack: Longsword +2 melee (1d8/19-20) or shortbow +1 ranged (1d6/x3)
Space/Reach: 5 ft. by 5 ft./5 ft.
Saves: Fort +3, Ref +0, Will +0
Abilities: Str 11, Dex 11, Con 12, Int 10, Wis 10, Cha 10
Skills: Listen +2, Profession (farmer) +4, Sense Motive +2, Spot +2
Feats: Alertness, Weapon Focus (longsword), Strong Willed
Environment: Russkland Peninsula
Organization: Any
Challenge Rating: 1/2
Treasure: Normal
Alignment: Any
Advancement: As character
Level Adjustment: 0
The Russks are a human subrace. They advance as normal humans, and fight like them as well. For more information, see the Raskia Player's Guide.
Advancement
The stats given here represent a typical 1st level Russk Warrior. Russks advance as characters very similar to humans. See the above link for more details.
This service provided free of charge by AARG Net.
All campaign content is the property and responsibility of the campaign creator, and does not necessarily represent the
views or attitudes of AARG Net and its owners.
Please report any strangeness or bugs to the author at erik@aarg.net. Thanks!
|