AARG Raskia

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Troll, Pit

Large Giant (Extraplanar)

Hit Dice: 6d8+36 (63 hp)
Initiative: +2 (Dex)
Speed: 30 ft.
AC: 20 (-1 size, +2 Dex, +9 natural)
Base Attack/Grapple: +3/+9
Attack: Claw +9 melee (1d6+6)
Full Attack: 2 Claws +9 melee (1d6+6) and Bite +4 melee (1d6+3)
Space/Reach: 5 ft./10 ft.
Special Attacks: Regeneration 5, scent, darkvision 90 ft., fire and cold resistance 10, DR 5/+1
Special Qualities: Rend 2d6+9
Saves: Fort +11, Ref +4, Will +3
Abilities: Str 23, Dex 14, Con 23, Int 6, Wis 9, Cha 6
Skills: Listen +5, Spot +5
Feats: Alertness, Iron Will

Environment: Any land, aquatic, and underground
Organization: Solitary or gang (2-4)
Challenge Rating: 7
Treasure: Standard
Alignment: Always chaotic evil
Advancement: As character
Level Adjustment: 4

A ferocious troll bred in the demon-pits of the Abyss, pit trolls have in the past been used by shock troops by demons and evil clerics.

Combat

   Rend (Ex): If a pit troll hits with both claw attacks, it latches onto the opponent’s body and tears the flesh. This attack automatically deals an additional 2d6+9 points of damage.

   Regeneration (Ex): Holy weapons and acid deal normal damage to pit trolls. If a pit troll loses a limb or body part, the lost portion regrows in 3d6 minutes. The creature can reattach the severed member instantly by holding it to the stump.

Advancement

A pit troll's favored class is Barbarian. While spellcasters are uncommon, they tend to be Adepts or Clerics of Garamond.

Note that the Pit Troll is based on the standard d20 Troll with the "Fiendish" template applied.

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