AARG Test

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Test Monster

Medium outsider

Hit Dice: 8d8 (36 hp)
Initiative: +1 (Dex)
Speed: 40 ft.
AC: 19 (+1 Dex, +8 natural)
Base Attack/Grapple: +8/+8
Attack: +8 melee (1d6, slam)
Full Attack: +8/+3 melee (1d6, slam)
Space/Reach: 5 ft. by 5 ft./5 ft.
Special Attacks: Improbable resistance
Special Qualities: Stunning test, Spell-like abilities
Saves: Fort +8, Ref +10, Will +8
Abilities: Str 10, Dex 12, Con 10, Int 10, Wis 10, Cha 14
Skills: Hide +20, Spot +5
Feats: Power Attack

Environment: Anywhere
Organization: Solitary
Challenge Rating: 4
Treasure: None
Alignment: Always chaotic
Advancement: 9-12 HD (Medium)
Level Adjustment: -

There's no doubt that this monster is a ferocious test.

Combat

The test monster has no notable combat skills, but it loves slamming the programmer while the programmer is trying to get work done. That's why bugs occur, see. Tests cause bugs.

No, really.

   Stunning Test (Su): The stunning test is a brilliant success. The victim of such an attack, which can be made only once in a blue moon, must make a Fort save (DC 20) or be stunned for 2d4 rounds.
   Improbable Resistance (Ex): The Test Monster is resistant to pretty much anything. Only chipped or broken weapons, or those things which could be deemed the most improbable of attacks, have any chance of harming it.
   Spell-Like Abilities (Sp): The Test Monster uses the following spells at will as a 10th level Sorceror (base save DC 12): summon swarm, giant insect, confusion, entropic shield.

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Please report any strangeness or bugs to the author at erik@aarg.net. Thanks!