Armies of Darkness

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Molgarth

Huge Aberration

Hit Dice: 3d8+11 (23 hp) (0 hp)
Initiative: +2 (Dex)
Speed: 40 ft., 20 ft. climb
AC: 17 (+2 Dex, +7 natural, -2 size)
Base Attack/Grapple:
Attack: 3 slams +1 melee, 3 claws +3 melee, bite +2 melee
Full Attack: Slams 1d8+1, claws 1d6+3, bite 1d6+2
Space/Reach: 9ft/8ft
Special Qualities: Pain Aura, False Hope Aura, Fire Aura
Saves: Fort +4, Ref +2, Will -3
Abilities: Str 11, Dex 15, Wis 3, Int 18, Cha 3, Con 18
Skills: + 6 Jump, +7 Hide
Feats: Combat Expertise

Environment: Temperate forest
Organization: Solitary
Challenge Rating: 7
Treasure: None
Alignment: Chaotic Evil
Advancement: By HD, 4 (Gargantuan) 5 (Colossal)
Level Adjustment:

Molgarths are huge, spider like creatures that live in dark, bog like forests. They have a thick, gray carapace. They have the head of a snake, but not the neck. They have foul origins, that they were created by evil sorcerers and were used as spies and hunters. Their eyes are red, and glow with malice. They serve no one, and will fight to the death. They are highly intelligent hunters, filling their prey with hope before devouring it.

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