Armies of Darkness

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Norron

Large Monstrous Humanoid (Outsider)

Hit Dice: 3d12+11 (29 hp) (0 hp)
Initiative: +3 (Dex)
Speed: 30 ft.
AC: 21 (+3 Dex, +5 natural, +3 studded leather)
Base Attack/Grapple:
Attack: Scimtar +4 melee or long sword +4 melee
Full Attack: Scimitar 1d10+4 or long sword 1d8+5
Space/Reach: 6 ft/6 ft
Saves: Fort +5, Ref +3, Will -2
Abilities: Str 19, Dex 17, Wis 5, Int 17, Cha 5, Con 20
Skills: +3 Track, +6 Move Silently
Feats: Toughness, Weapon Focus (long sword), Cleave

Environment: Any land and underground
Organization: War band (10-24 plus 9-15 worgs), hunting party (30-60) or shock force (61-150 plus 90-200 demures or goblins)
Challenge Rating: 6
Treasure: None
Alignment: Chaotic Neutral
Advancement: By character class
Level Adjustment:

Norrons are appalling mixtures of Demures and Goblins. They have mottled green and orange skin. Their arms and legs are muscular and their horns short. They bright blue eyes. The first Norrons were created by Skorn the Wicked, though he has given up the secret. Now they are also used by many warlords and sorcerers. They are made for running and capturing and can run up to 3 weeks straight. They are not evil but they are made to do evil.

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