Armies of Darkness

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Thaliss

Large Beast

Hit Dice: 2d10+32 (42 hp) (0 hp)
Initiative: +6 (Dex, Improved Initiative)
Speed: 20 ft. 10 ft. burrow
AC: 14 (+3 Dex, +1 natural)
Base Attack/Grapple:
Attack: 2 claws +2 melee, bite +2 melee
Full Attack: Claws 1d6+2, bite 1d8+3 plus poison
Space/Reach: 6ft/5ft
Special Qualities: Poison
Saves:
Abilities:
Skills: +2 Jump, +3 Hide, +5 Move Silently
Feats: Improved Intiative

Environment: Warm desert
Organization: Solitary
Challenge Rating: 9
Treasure: None
Alignment: Neutral Evil
Advancement: By HD, 3 (Large) 4 (Huge)
Level Adjustment:

Thaliss are strange creatures from the desert. They stand about 7 feet tall and are about 13 feet long. They have pale, sickly skin covered in small ridges. All Thaliss are cunning predators, but don’t usually learn from past mistakes. Thaliss have spines running down their backs. They have a special poison in their mouths that causes skin to rot and flake off.

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