Medium Outsider (Air, Extraplanar)
Hit Dice: 7d8+7 (38 hp)
Initiative: +5
Speed: Fly 60 ft. (perfect) (12 squares)
AC: 21 (+5 Dex, +6 natural), touch 15, flat-footed 16
Base Attack/Grapple: +7/+9
Attack: Electricity ray +12 ranged touch (2d8) or bite +12 melee (1d8+3)
Full Attack: Electricity ray +12 ranged touch (2d8) or bite +12 melee (1d8+3)
Space/Reach: 5 ft./5 ft.
Special Attacks: Electricity ray
Special Qualities: Darkvision 60 ft., immunity to acid, electricity, and poison, resistance to cold 10 and fire 10
Saves: Fort +6, Ref +10, Will +6
Abilities: Str 14, Dex 21, Con 12, Int 10, Wis 13, Cha 13
Skills: Diplomacy +3, Escape Artist +15, Knowledge (the planes) +10, Listen +11, Move Silently +15, Search +10, Sense Motive +11, Spot +11, Survival +11 (+13 following tracks, +13 Plane of Air), Use Rope +5 (+7 with bindings)
Feats: Dodge, Flyby Attack, Weapon Finesse
Environment: Elemental Plane of Air
Organization: Solitary or clutch (2-4)
Challenge Rating: 5
Treasure: None
Alignment: Always neutral
Advancement: 8-14 HD (Medium)
Level Adjustment: -
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