Medium Outsider (Extraplanar, Water)
Hit Dice: 7d8+14 (45 hp)
Initiative: +1
Speed: 10 ft. (2 squares), swim 90 ft.
AC: 23 (+1 Dex, +12 natural), touch 11, flat-footed 22
Base Attack/Grapple: +7/+10
Attack: Bite +10 melee (2d8+3)
Full Attack: Bite +10 melee (2d8+3) and 2 claws +5 melee (1d6+1)
Space/Reach: 5 ft./5 ft.
Special Attacks: Improved grab, ink cloud
Special Qualities: All-around vision, darkvision 60 ft., immunity to acid and cold, electricity 10 and fire 10
Saves: Fort +7, Ref +6, Will +6
Abilities: Str 16, Dex 13, Con 15, Int 10, Wis 12, Cha 9
Skills: Diplomacy +1, Escape Artist +11, Hide +11, Knowledge (the planes) +6, Listen +11, Search +14, Sense Motive +11, Spot +15, Survival +1 (+3 other planes and following tracks), Swim +11, Use Rope+1 (+3 with bindings)
Feats: Blind-Fight, Dodge, Power Attack
Environment: Elemental Plane of Water
Organization: Solitary or clutch (2-4)
Challenge Rating: 5
Treasure: Standard
Alignment: Always neutral
Advancement: 8-14 HD (Medium)
Level Adjustment: -
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