The red outline marks the borders of Trollwood proper.
Inhabitants of Trollwood
Trollwood is known for its incredibly large population of giants.
Adventurers would do well to remember, however, that in colloquial Russk,
the average peasant doesn't have the knowledge to distinguish between actual
giants, ogres, and trolls, so the term is used interchangeably. By far,
however, the majority of the giants in Trollwood are the fearsome
regenerating trolls, who can only be slain with large quantities of fire.
Just behind the trolls in population are the hill giants and ogres, which
one will tend to find in about equal numbers. A number of ettins have also
been reported, and there are persistant but uncomfirmed rumors that on
occasion ettins have interbred with trolls, creating fearsome two-headed
regenerating behemoths of remarkable strength and ferocity.
Troll Taxonomy
When confronted with trolls, the first order of business is to examine your
opponent and try to keep in mind strengths, weaknesses, and a good escape
route. Even the most stalwart fighter stands little chance against a pack
of trolls! For this purpose, we have attempted to catalog known troll
species living in Trollwood.
All trolls are ancient and cunning creatures, and it is only the lower
breeds that can be so easily categorized. There exist in Trollwood and
abroad trolls unique in appearance and craft. These creatures can be
powerful in the sorcerous arts, and mortal men are advised to avoid them if
possible.
- Moss Trolls
-
These creatures are the dumbest of all trolls, but they are instinctually
clever and malicious in their hunting habits. They wear camoflage of
sorts, and have been known to drape themselves in rotting moss, stitched
into large blankets or tunics with sinew and leather. They stand perhaps
nine or ten feet in height, and fight with nails and teeth.
These trolls are stupid, and most of them can barely speak the Giantish
tongue. Physically, they stand apart by their beady eyes and ruddy
brown skin. Nearly always they have dark green or black hair and a
hooked nose.
Moss Trolls love large game. Deer, bears, wild boar, worgs, and wolves
are their favorite prey. They have also been known to feast on
neighboring goblinoid tribes. A persistant peasant rumor says that moss
trolls (indeed, all giants) prefer goat flesh over any other food, but
this has not been proven to be the case.
- Hill Trolls
-
These are named because of their similarities to the hill giant (see
below). They are large, bulky figures, standing around ten feet tall
and ordinarily dressed in animal hides. They have a somewhat paler
complexion than the moss troll, and this researcher would say it
compares in tone to the Visany. Their hair ranges from stark white to
dark brown, and they also fight with their razor-sharp nails and strong
teeth.
These trolls are much more cunning than Moss Trolls. All of them speak
Giant, and many are known to have passing proficiency with an additional
language, often Goblin or Russk. Like moss trolls, they prefer large
game, but seem to delight in the flavor of human flesh. For this
reason, they can never be trusted.
The most fearsome thing about hill trolls is that some of their females
become sorcerors or gain the ability to cast divine spells. One should
be wary of all female hill trolls for this very reason, although these
troll witches are known to possess certain ancient secrets and wisdom
which can be useful to adventurers at times.
- Hill Giants
-
Not to be confused with the hill troll, the hill giant is a massive
beast of questionable moral character, incredible brute strength, and
surly temper. They stand at least twelve feet tall and can run as fast
as a horse. Unlike their more brutish regenerating cousins, hill giants
fight with weapons, prefering giant clubs and heavy stones, which they
hurl with the force of a large catepult!
While they do not regenerate, their hide is incredibly tough. Even the
sharpest of blades often has trouble piercing the hill giant's leathery
flesh, and arrows are often no more than an annoyance to these
behemoths.
They take delight in combat and carnage, and they love nothing more than
to wade into a fray. They are also very cunning, and prefer to lay
sophisticated traps or leap on travelers from clever hiding spots. They
eat anything they can catch, but in addition to a healthy diet of meat,
feast on plenty of vegitation as well.
- Ettins
-
Towering at least as tall as the hill giant, these two-headed giants
have been the subject of so many folk tales and legends that one would
expect them to be running rampant in Trollwood. On the contrary, they
seem to be thankfully rare and seldom encountered. They vary quite
widely in appearance. The only feature one can expect from an ettin is
that it shall have two heads.
They are as varied in countenance as they are in appearance. One can
never know if an ettin will be civilized and polite, or savage and
brutal, although it is safe to err towards the latter. In combat they
can fight off two opponents with ease, each head controlling one arm.
They use massive clubs or gigantic hurled spears, but on occasion have
been known to chuck boulders like their hill giant kin.
Ettins are known to keep large bears as pets. These bears are as loyal
as well-trained guard-dogs, but ten times as vicious.
- Ogres
-
The weakest of the giants found in Trollwood, the ogre is still not a
creature to be taken lightly. They stand perhaps six inches shorter
than the moss troll and have a stooped back and arms so long that their
knuckles often drag on the ground. However, what they lack in stature
they make up for in wits and cunning. Ogres run in large packs,
although small groups of ogres are often found living among goblinoid
tribes as muscle, mercenaries, or leaders.
The most fearsome aspect of the ogre is their ability to learn and
adapt. They weild weapons with a martial prowess equal to many Russk or
Visany adventurers, and quite a few have taken up the sorcerous arts.
According to legend, ogres live for thousands of years, and many are
said to have been alive during the time of the Raskim.
Goblinoids in Trollwood
In all of the darkest corners of Trollwood live the goblins. Anciently
attributed with magical power over the woods, in recent times the advent of
civilization and the prominance of the troll threat has caused goblinoids to
be considered little more than a nuisance.
These creatures vary widely in appearance, but little in mannerism. The
largest, bugbears, are covered in a thick shaggy hide and have very
distinct, pointed ears. They stand just a few inches taller than your
average Russk, but possess great strength and incredible stealth, allowing
them to creep practically unseen through the thick foliage of the forest.
Their smaller cousins are called gremlins, nisse, bogeymen, goblins, and
pucks by common folk. All of these tend to be small, funny-looking
humanoids who scamper in packs through the forest, prefering to steal than
fight for their food.
Reports of sorcery and strange magical powers abound in goblin stories, so
one would be wary when encountering these mischeivous and dangerous
creatures! All of them speak dialects of a language we call Goblin, which
seems to be a dilution of a much more ancient and powerful tongue.
Explorers and adventurers have claimed that these creatures organize into
packs and tribes, and on occasion even build villages and towns in the midst
of the forest. Indeed, ancient stories tell of goblin armies that once
ravaged the southern regions. In those days, the larger warrior goblins
were called hobgoblins and were feared for their martial prowess.
Lizardfolk, Bullywugs, and the Swamps
The northwestern parts of Trollwood are too swampy and treacherous for the
large, clumsy giants. Likewise, there is too little dry ground for the
sneaky goblinoids. Because of this, it has become haven to two strange and
alien races, the lizardfolk, and the froglike bullywugs.
The lizardfolk consider themselves to be a sovereign nation, although the
Russkland Crown says differently. They are lead by a king, have their own
priesthood, and apparently are on very good terms with the druids watching
over Trollwood. Apparently they are of such a demeanor that inhabitants of
Gallbridge and Cherry Knoll have even conducted business with them on
occasion.
Lizardfolk appear to be upright, walking lizards. Often they have colorful
scaled patterns. Many of them seem to keep crocodiles or vipers as
companions and pets. They are expert trackers and woodsmen, and few enter
their territory without their knowledge.
The bullywugs, on the other hand, are an entirely different story. Before
the Anfalas War, these creatures were unheard of. Many sages (this author
included) believe that they were created by some terrible magical experiment
gone awry, and they have simply hidden away in Trollwood and bred unchecked
for the past century.
They appear to be man-sized bipedal frogs, and have all of the disgusting
characteristics and habits that go along with this. They are powerful
jumpers and can breath as easily in the water as on the land. In addition,
they have the ferocity and temperment of a mad Kvell. Many report them
entering into a berserk fury during combat, and continuing to fight long
after they should have dropped dead from their wounds.
Other Inhabitants
One should not get the idea that this brief synopsis of Trollwood covers
every single creature which resides within its murky depths. Creatures both
mundane and fantastical roam the forest, from fearsome worgs to noble
treants. There is even a Visany tribe rumored to be living somewhere within
Trollwood, and several powerful druids call the region home.
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