(VAL marr)
King of the Gods, Ruler of Mountains, Ice, and Snow. He sits on a mighty
throne in his mountain fortress, looking out over all the world. Kvells
have equal amounts of fear and respect for Vallmar, and prayers to him are
often whispered in a low voice. Kvells can often be heard to mumble,
"Vallmar have mercy!" before breaking a law, bending an oath, or doing
anything which might possibly be construed as unlawful. His wife is Asmer
(LG), goddess of home, hearth, and marriage.
Vallmar's priests are usually advisors to important persons. As the King of
the Gods, Vallmar is considered to be very wise, and his wisdom shines
through his worshipers as well. His priests wear long brown robes with a
silver or steel headband, often adorned with jewelry.
Alignment: Lawful Neutral
Symbol: A mountain topped by a golden crown, the sun rising behind
it.
Domains: Earth, Law, Strength
Favored Weapons: Spear
(KOR ear)
The tempestuous god of thunder, lightning, weather, and storms. Khorir is
also a fierce warrior and is revered as a slayer of giants and protector of
the downtrodden, making him a very popular deity among the lower classes.
He is depicted as a large, barrel-chested man with a full black beard and a
bald head, and it is said that he can hurl thunder bolts from his finger
tips. His great battle-axe is called Brogir, and was crafted by the giants
of old. His wife is Bryai (BREE aye) (NG), the goddess
of beauty and love.
Khorir's priests are often champions of the people. They are called on to
slay monsters, bless crops, conduct marriages, and otherwise tend to the
needs of a village. They have no standard mode of dress or even an
organized priesthood.
Alignment: Chaotic Good
Symbol: A broad lightning bolt
Domains: Air, Protection, War
Favored Weapons: Battleaxe, club
(vend EYE)
A sneaky, cowardly god, Vendhai is the lord of trickery, sorcery, and
witchcraft. He cavorts with giants and elves and is known to cast hexes on
those who displease him. Often depicted as a sly, suspicious character in a
black cloak, Vendhai is considered to be a cunning and dangerous deity.
His priests usually conceal their affiliation, preferring not to draw
attention to themselves. They are usually assassins, wizards, or meddlers
in those things which the public would look unkindly upon.
Alignment: Chaotic Neutral (Evil)
Symbol: A black serpent twined around a curved dagger.
Domains: Trickery, Chaos, Magic
Favored Weapons: Dagger, sap
(STEYE gul)
The god of the underworld and the sea, Stygul is seen as a magnificent and
impartial deity of great power. He demands sacrifices of bulls and sheep
before sea voyages and lavish funerary rites to ensure the soul's safe
passage to the Underworld. Upon reaching the Underworld, the soul's worth is
measured and will be sent either to the dark nether-regions of Gulm, or the
glory of Vallmarhall.
His wife, Halane (N) is also a sea deity, and it is often said that if
Stygul cannot be appeased, one had best turn to Halane and see what she can
do for you.
Stygul's priests are often important members of the community, usually the
sons of wealthy merchants or landowners. Because of their deities impartial
nature, often they will oversee a settlement's court and decide disputes
between powerful players.
Alignment: Neutral
Symbol: A wreath of kelp or seaweed around a massive gavel or hammer.
Domains: Water, Knowledge, Death
Favored Weapons: Hammer
(AST end)
The god of courage, glory, and honor in battle. His martial prowess is
unmatched on the battlefield, and military leaders often pray for his
guidance when laying out battle plans, and especially when leading their men
to war. Ostund's blade, Ildir, has a host of legends all it's own. Kvells
swear by "Ildir's Never-dulling Edge" or by "Ostund's
Dauntless Courage." His wife, Opha (CN) is the goddess of childbirth
and midwifery.
Ostund's priests are highly revered in the warlike Kvell society. For
priests, they are often richly adorned and their temples lavishly
decorated. During times of war, they lead armies into battle and rally them
with spiritied battle songs, chants, and war cries.
Alignment: Chaotic Good (Neutral)
Symbol: Two crossed swords on a bloody round shield.
Domains: Fire, War, Chaos
Favored Weapons: All weapons, but especially the sword
(GIM drug)
The father of the giants, Gimdrig is said to have existed in the land before
even Vallmar. He lives at the roots of the mountains
and rules over the ogres and giants. It is through his craft that Vendhai first learned sorcery, and it is said that he
still visits the dreams of ogres in the night and teaches them cunning
spells.
Alignment: Chaotic Neutral
Symbol: A massive warhammer
Domains: Magic, Earth, Chaos
Favored Weapons: Warhammer, club, and mace
| Major Deities |
| Name |
Alignment |
Domains |
Favored Weapons |
|
| | Vallmar | Lawful Neutral |
Earth, Law, Strength | Spear |
| Khorir | Chaotic Good |
Air, Protection, War | Battleaxe, club |
| Vendhai | Chaotic Neutral (Evil) |
Trickery, Chaos, Magic | Dagger, sap |
| Stygul | Neutral |
Water, Knowledge, Death | Warhammer |
| Ostund | Chaotic Good (Neutral) |
War, Chaos, Destruction | All weapons, especially
the sword |
| Gimdrig | Chaotic Neutral |
Magic, Earth, Chaos | Warhammer, club, and
mace |
Domains listed in bold are new domains, and are described
below.
|
|
|