Vallmar

(VAL marr)

King of the Gods, Ruler of Mountains, Ice, and Snow. He sits on a mighty throne in his mountain fortress, looking out over all the world. Kvells have equal amounts of fear and respect for Vallmar, and prayers to him are often whispered in a low voice. Kvells can often be heard to mumble, "Vallmar have mercy!" before breaking a law, bending an oath, or doing anything which might possibly be construed as unlawful. His wife is Asmer (LG), goddess of home, hearth, and marriage.

Vallmar's priests are usually advisors to important persons. As the King of the Gods, Vallmar is considered to be very wise, and his wisdom shines through his worshipers as well. His priests wear long brown robes with a silver or steel headband, often adorned with jewelry.

Alignment: Lawful Neutral
Symbol: A mountain topped by a golden crown, the sun rising behind it.
Domains: Earth, Law, Strength
Favored Weapons: Spear

Khorir

(KOR ear)

The tempestuous god of thunder, lightning, weather, and storms. Khorir is also a fierce warrior and is revered as a slayer of giants and protector of the downtrodden, making him a very popular deity among the lower classes. He is depicted as a large, barrel-chested man with a full black beard and a bald head, and it is said that he can hurl thunder bolts from his finger tips. His great battle-axe is called Brogir, and was crafted by the giants of old. His wife is Bryai (BREE aye) (NG), the goddess of beauty and love.

Khorir's priests are often champions of the people. They are called on to slay monsters, bless crops, conduct marriages, and otherwise tend to the needs of a village. They have no standard mode of dress or even an organized priesthood.

Alignment: Chaotic Good
Symbol: A broad lightning bolt
Domains: Air, Protection, War
Favored Weapons: Battleaxe, club

Vendhai

(vend EYE)

A sneaky, cowardly god, Vendhai is the lord of trickery, sorcery, and witchcraft. He cavorts with giants and elves and is known to cast hexes on those who displease him. Often depicted as a sly, suspicious character in a black cloak, Vendhai is considered to be a cunning and dangerous deity.

His priests usually conceal their affiliation, preferring not to draw attention to themselves. They are usually assassins, wizards, or meddlers in those things which the public would look unkindly upon.

Alignment: Chaotic Neutral (Evil)
Symbol: A black serpent twined around a curved dagger.
Domains: Trickery, Chaos, Magic
Favored Weapons: Dagger, sap

Stygul

(STEYE gul)

The god of the underworld and the sea, Stygul is seen as a magnificent and impartial deity of great power. He demands sacrifices of bulls and sheep before sea voyages and lavish funerary rites to ensure the soul's safe passage to the Underworld. Upon reaching the Underworld, the soul's worth is measured and will be sent either to the dark nether-regions of Gulm, or the glory of Vallmarhall.

His wife, Halane (N) is also a sea deity, and it is often said that if Stygul cannot be appeased, one had best turn to Halane and see what she can do for you.

Stygul's priests are often important members of the community, usually the sons of wealthy merchants or landowners. Because of their deities impartial nature, often they will oversee a settlement's court and decide disputes between powerful players.

Alignment: Neutral
Symbol: A wreath of kelp or seaweed around a massive gavel or hammer.
Domains: Water, Knowledge, Death
Favored Weapons: Hammer

Ostund

(AST end)

The god of courage, glory, and honor in battle. His martial prowess is unmatched on the battlefield, and military leaders often pray for his guidance when laying out battle plans, and especially when leading their men to war. Ostund's blade, Ildir, has a host of legends all it's own. Kvells swear by "Ildir's Never-dulling Edge" or by "Ostund's Dauntless Courage." His wife, Opha (CN) is the goddess of childbirth and midwifery.

Ostund's priests are highly revered in the warlike Kvell society. For priests, they are often richly adorned and their temples lavishly decorated. During times of war, they lead armies into battle and rally them with spiritied battle songs, chants, and war cries.

Alignment: Chaotic Good (Neutral)
Symbol: Two crossed swords on a bloody round shield.
Domains: Fire, War, Chaos
Favored Weapons: All weapons, but especially the sword

Gimdrig

(GIM drug)

The father of the giants, Gimdrig is said to have existed in the land before even Vallmar. He lives at the roots of the mountains and rules over the ogres and giants. It is through his craft that Vendhai first learned sorcery, and it is said that he still visits the dreams of ogres in the night and teaches them cunning spells.

Alignment: Chaotic Neutral
Symbol: A massive warhammer
Domains: Magic, Earth, Chaos
Favored Weapons: Warhammer, club, and mace

Major Deities
Name Alignment Domains Favored Weapons
VallmarLawful Neutral Earth, Law, StrengthSpear
KhorirChaotic Good Air, Protection, WarBattleaxe, club
VendhaiChaotic Neutral (Evil) Trickery, Chaos, MagicDagger, sap
StygulNeutral Water, Knowledge, DeathWarhammer
OstundChaotic Good (Neutral) War, Chaos, DestructionAll weapons, especially the sword
GimdrigChaotic Neutral Magic, Earth, ChaosWarhammer, club, and mace

Domains listed in bold are new domains, and are described below.
Erik Arneson
Last modified: Tue Dec 31 12:32:17 PST 2002